As a learner-centered, user-friendly and autonomous application, this application provides a new range of learning in the classroom. The application users; regardless whether they are teachers or students are expected to do the followings:
a) Gathering Information
- The application users are expected to read through the information provided by the application and try their best to gather and save the information according to their own and comfortable way. If a student feels that it is easier to jot down notes, so that particular student can just gather the information that way. However if another student feels that it is easier to just save the page; the student is free-and-easy to do so. There’s no specific way that the students can use because when it comes to independent learning, the efforts must come naturally from the students.
b) “Question Bank”
- The application users are expected to do the activity in order to enhance their understanding on the text as well as testing whether or not the information that they have gathered is enough. Such activity is needed because according to Brown (1995), a test has two major components; a method and carry the purpose of measuring. When mentioning about measuring, we should focus on measuring the students’ ability or knowledge. If the students have no knowledge, we can’t test them on anything. That’s why the students are expected to gather the information first before doing the activity.
c) Interactive Activity
- This application’s users are expected to utilize the Flash-based activity which requires them to memorize certain words and understand the meaning of the words in reference to the literary text. For instance, the application offers the following Flash-based activities:
1. Crossword Puzzle
2. Word Search
3. Drag & Drop





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